The specific issue I had was with enemies that were completely debuff immune. This helps bypass that occasional poison immunity. Personally I like Poison+Burn since they compliment one another across multiple traits/effects. Originally posted by leqesai:IMO the way to go about Toxicologist is to double up on the damage debuff by adding burn/blight etc. I'm just looking for advice on this before I commit to the changes I've made from the initial setup. Then, using that boosted defense, I will have Enclave Amaranth Provoke, then cast Sabotage at the poison immune enemy. After it takes damage, it will heal from Katarina's Return, which will then raise its defense. It will take half damage from all attacks and spells, the damage it takes will be cut in half from Infernal Guard, in addition to Surathli's trait and the Shimmer anoint. Since my build is almost completely dedicated to killing with poison, I don't have a good answer for those, and that's where the Enclave Amaranth comes in. The game plan, as a whole, works quite well, but I have one particular issue, poison immune creatures. War Golem in particular gets to triple cast Devastation on its turn, and math says the poison potency should increase to 6.3x what it was at the start of its turn. From there, most of my traits are designed to either do more damage with poison, or scale poison up. I'm hoping to eventually get the In Formation anoint, in which case I'll be able to drop Guardian Force, but for now I need that for the damage mitigation. Sense of humor is kinda irreverent and it doesn't take itself seriously which I like.The game plan is that the creature that goes first due to Ascendant will cast Guardian Force, causing my team to defend, ensuring the damage mitigation from Surathli is always in effect. First Siralim game I played and it's great imo. The music and general overall feel is really on point. For example, I picked "Warden" as my first class choice and it gave me the ability to be a buffmaster of sorts and make sure that my critters always start battles heavily buffed. You then pick a class for your "monster leader (?)" - like Necromancer or Warden and then THAT class influences all of the creatures you have under you. So anyway, you get your group of six monsters or whatever. And then let's talk about the customizable spell gem system. Or tame six of the same ones and give them all different personalities like "Lazy" or "Inept." And then arm them with artifacts that all give different bonuses and can continually be upgraded as well. Don't like a monster's "cheesy" tactics against your group? Then tame one and use it yourself. I've nowhere near scratched the surface of this game yet, but right now I'm wandering around in the "Frost Realm" with a ragtag group of six monsters that I control in battle as a "monster collecting" game you can pretty much tame and use any monster you find. Mouse & keyboard or controller makes no difference to me, I use both depending on what game I'm playing and which format I prefer. I picked it up on a whim and I'm glad I did.
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